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         Independent Study Proposal: Architectural Design 
          CVE 
        Thomas Vollaro 
          - School of Information MSI 
           
          The proposed application is a virtual environment for multi-user design 
          collaboration and instruction.  The environment will allow multiple 
          designers, represented by their avatars, to collaborate on spatial design 
          problems.  The GUI would be similar to popular 3D CAD applications, 
          but the users would be able to experience and manipulate the space in 
          full-scale.  Users will also be able to collaborate on the proposed 
          design via chat or voice support. The intent of this project is to explore 
          the possibilities of applying Collaborative Virtual Environments (CVE) 
          to the architectural design domain. The implementation will be a simple, 
          web-based application based on a hypothetical usage scenario. User tests 
          will be conducted to highlight usability problems. The results will 
          be made available for any future work. 
        
         
          Key features 
        
          - GUI for creating and manipulating virtual “study 
            models”. A library of standard architectural forms will be provided 
            as well as tools for exploring non-standard geometries and generative 
            designs. 
          
 - Multi-user chat or voice sharing for commenting 
            on design proposals, instructing students, or giving "tours" to clients. 
          
 - The ability to save work using a standard 3D 
            file format (VRML or 3DS). 
 
         
        Potential Usage Scenarios 
        
          - Architects, engineers, and designers can create, 
            manipulate, and study simple design concepts (study models) in an 
            immersive, multi-user environment. Two architects working in separate 
            locations can access the same model to discuss conceptual design options. 
          
 - Educators can present historic architectural 
            spaces and design objects in full scale.  Students can explore 
            the spaces and manipulate and re-configure design elements. 
          
 - Construction professionals on-site can view 
            and discuss details with architects back in the office.
 
           
         
        Implementation 
        
          - Phase 1: Conduct a literature search and competive 
            analysis of exisiting CVE's and single-user 3D tools (in 
            progress). 
          
 - Phase 2: Construct a hypothetical use-case based 
            on one of the scenarios listed above. Develop a simplfied VRML world, 
            GUI, primitive library, manipulation tools, and viewing tools in VRML. 
          
 - Phase 3: Port environment to an existing multi-user 
            VRML platform to develop and test collaborative features [See links 
            below].  
          
 - Phase 4: Conduct user-tests with architecture 
            students and educators to determine the usability of of the system. 
            I will establish a set of usability metrics with a focus on multi-user 
            collaboration (e.g. avatar awareness, coordinating tasks, communication 
            using chat features). 
 
         
        Relevant Literature and Web Links 
        
          
          - Deep Matrix [a multi-user 
            VRML server implemented in Java] 
          
 - VNet 
            [a multi-user VRML server implemented in Java] 
 
         
        copyright © Thomas Vollaro 2002 
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